Scripts & Plugins
This is a solver that enables the animator the use of Both IK (inverse kinematics) and FK (forward kinematics) in the same hierarchy, useful for all kind of character limbs.
This is a transform controller useful to animate objects around a specific pivot that can be animated, it can be used to animate the translation of objects that have to spin around their corners, for example a box rolling over the surface of the ground or a foot pivoting in the heel and later in the toes. Besides, this Controller has an adventage in comparision with other kind of animatable pivot methods, it is animator friendly in terms of pivot editing and keyframe manipulation.
With this tool you can create a chain of bones attached to a spline, useful to make bendy limbs or IK chains for tails or spines. It uses position and lookat constraints or scripted controllers from the bones to helpers which have path constraints with the spline as target, offset values can be aplied. It can create an extra chain with a spline ik solver to control stretching. The spline can also be constrainted to helper objects using the Spline IK Control or the skin Modifier.