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IKFK Solver & Animatable Pivot, Rigging Video Tutorial

This 3ds max 2010 tutorial covers the implementation of the ikfk solver and the animatable pivot constraint in the rigging process of a character, with these new tools the creation of a character setup becomes a faster process, besides of all the several advantages that they provide.

For more information about these tools click the following links:

http://joleanes.com/scripts_plugins/IKFKSolver.php
http://joleanes.com/scripts_plugins/animatablePivot.php

Please download the latest version of both plugins to continue with the tutorial (they can be downloaded from the links above).

The character that we are going to rig in this tutorial can be downloaded from here: Guy.zip

You can download the final version of the setup from here: Guy_final.zip
It has been taken steps further than what is shown in the tutorial, the right arm, right leg, spine and head were rigged, and the legs IK targets were linked to the foot controls (you need the ikfk solver and the animatable pivot installed in order to open the file).

 

 

 

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