Here i am posting an advertisement animation that i work in some months ago, it was kind of crazy because of the anatomy of the characters and the look that was proposed, but it was a lot fun. They are bacteriums that looks like little harmless creatures because of the big cleaner power of the soap. If real bacteriums were like that, surely i would never wash my hands again :’(…
It’s been a long time since the last update, i’ve been a little busy working on some tools for procedural animation purposes, some controllers that will improve that aspect inside 3ds max, i’ll be showing some progress soon, but before that… i am publishing this tutorial that i made some weeks ago, it’s about how to set up bendy limbs in 3ds max, i hope that you find it useful , and i hope that you like my beautiful latin accent XD.
Well… this is a pierce of work done by just a few of hardworking monkeys in immersion (the place where i currently work). The cutscene was made to be shown in the trailers of the cellfactor videogame, But here i uploaded the whole movie. It was an interesting challenge in terms of doing all this stuff in the unreal engine 3 editor, finally after a process of trial an error i found an easy way of animating everything inside max and using some tricks to export the camera and the FOV animation to the engine.
Hi there, the first plugin has been added to the script-plugin section. I have been working some time on it a long time ago, but now i have been able to compile the release version, and also i have made a tutorial to show how it works. I hope that you can find it useful for some kind of animations that could be dificult to do with standard methods, and for some special rig behaviours.
Here you can find the controller: Animatable Pivot.
And here you can watch the tutorial: Using Animatable Pivot Constraint. (tutorial coming back soon)
See you then.
Ok, finally the website is online after a year and a half of paying the hosting without using it, but well…. here we go.
First of all let me introduce myself, I am Felix Joleanes, i am mainly a technical artist but the love that i have to computer graphics have led me to explore deeply different areas like 3D modelling and 3D animation. I studied system engineering (almost equivalent to BS in computer science) which gave me the ability to improve my technical knowledge in the 3D field.
The purpose of this website is focused on sharing the technical knowledge that i have got in all this years of autonomus learning, and the experience working in video games and advertising. So, from today you”ll find here several tutorials, articles, videos and tools that i hope you can find useful (if you work in the 3D field of course). Most of them will be focused to technical artist but i expect to be publishing some of modelling and animation as well.
By now there are only two tutorials that are already online in other websites, but i hope to be publishing more tutorials soon. Meanwhile i invite you to take a look at the gallery section, see you then.